# @taroxd metadata 1.0
# @id remove_formation_command
# @display 删除整队指令
module Taroxd
RemoveFormationCommand = true
end
class Window_MenuCommand < Window_Command
def add_formation_command; end
end
删除整队指令
升级时满血满蓝
# @taroxd metadata 1.0
# @id recover_on_lv_up
# @display 升级时满血满蓝
# @require taroxd_core
Taroxd::RecoverOnLvUP = true
Game_Actor.send :def_after, :level_up, :recover_all
快速存读档
# @taroxd metadata 1.0
# @require taroxd_core
# @require keyboard
# @id quick_sl
# @display 快速存读档
# @help
#
# 使用方法:按下下方设置的按键可以快速存档读档。
# 事件脚本中调用:
# quick_save 快速存档
# quick_load 快速读档
# quick_save_quiet 存档(无音效)
module Taroxd::QuickSL
module_function
# 存档位置
def quick_save_index
0
end
# 是否按下了存档键
def trigger_save?
Keyboard.trigger?(Keyboard::S)
end
# 是否按下了读档键
def trigger_load?
Keyboard.trigger?(Keyboard::L)
end
def quick_save_quiet
DataManager.save_game(quick_save_index)
end
def quick_save
quick_save_quiet ? Sound.play_save : Sound.play_buzzer
end
def quick_load
if DataManager.load_game(quick_save_index)
Sound.play_load
SceneManager.scene.fadeout_all
$game_system.on_after_load
SceneManager.goto(Scene_Map)
else
Sound.play_buzzer
end
end
def update_call_quick_save
quick_save if !$game_system.save_disabled && trigger_save?
end
def update_call_quick_load
quick_load if trigger_load?
end
def update_call_quickSL
update_call_quick_save
update_call_quick_load
end
end
class Scene_Map < Scene_Base
include Taroxd::QuickSL
def_after(:update_scene) { update_call_quickSL unless scene_changing? }
end
class Scene_Title < Scene_Base
include Taroxd::QuickSL
def_after(:update) { update_call_quick_load unless scene_changing? }
end
class Game_Interpreter
include Taroxd::QuickSL
end