# @taroxd metadata 1.0
# @id map_hp
# @display 地图显血
# @require taroxd_core
# @require roll_gauge
# @help 在地图上显示一个简易的血条。
class Sprite_MapHP < Sprite
Taroxd::MapHP = self
include Taroxd::DisposeBitmap
include Taroxd::RollGauge
# 颜色
HP_COLOR1 = Color.new(223, 127, 63)
HP_COLOR2 = Color.new(239, 191, 63)
BACK_COLOR = Color.new(31, 31, 63)
# 大小
WIDTH = 124
HEIGHT = 100
def initialize(_)
super
self.z = 170
self.bitmap = Bitmap.new(WIDTH, HEIGHT)
roll_all_gauge
end
def roll_all_gauge
bitmap.clear
$game_party.each_with_index do |actor, i|
rate = gauge_transitions[actor][:hp].value.fdiv(actor.mhp)
fill_w = (width * rate).to_i
gauge_y = i * 16 + 12
bitmap.fill_rect(fill_w, gauge_y, WIDTH - fill_w, 6, BACK_COLOR)
bitmap.gradient_fill_rect(0, gauge_y, fill_w, 6, HP_COLOR1, HP_COLOR2)
end
end
end
Spriteset_Map.use_sprite(Sprite_MapHP) { @viewport2 }
地图显血
迭代所有事件指令
# @taroxd metadata 1.0
# @id load_and_save_event_command
# @display 迭代所有事件指令
# @help 迭代整个游戏的每个事件指令,并保存所做的修改。
module Taroxd
module LoadAndSaveEventCommand
module_function
# 迭代所有地图事件的事件指令
def of_map(&block)
return to_enum(__method__) unless block
load_data('Data/MapInfos.rvdata2').each_key do |map_id|
load_and_save(sprintf('Data/Map%03d.rvdata2', map_id)) do |map|
map.events.each_value do |event|
event.pages.flat_map(&:list).each(&block)
end
end
end
end
# 迭代所有公共事件的事件指令
def of_common_event(&block)
return to_enum(__method__) unless block
load_and_save('Data/CommonEvents.rvdata2') do |events|
events.each { |event| event.list.each(&block) if event }
end
end
# 迭代所有敌群事件的事件指令
def of_troop(&block)
return to_enum(__method__) unless block
load_and_save('Data/Troops.rvdata2') do |troops|
troops.each do |troop|
troop.pages.flat_map(&:list).each(&block) if troop
end
end
end
# 迭代上述所有事件指令
def all(&block)
return to_enum(__method__) unless block
of_map(&block)
of_common_event(&block)
of_troop(&block)
end
# 读取文件,执行 block 并保存到原来的文件
def load_and_save(filename, &block)
save_data(load_data(filename).tap(&block), filename)
end
end
end
持有物品时习得技能
# @taroxd metadata 1.0
# @id learn_skill_by_item
# @display 持有物品时习得技能
# @require taroxd_core
# @help 在角色处备注 <learn x by y>,表示当持有道具 y 时习得技能 x
Taroxd::LearnSkillByItem = /<learn\s*(\d+)\s*by\s*(\d+)>/i
class RPG::Actor < RPG::BaseItem
# 由 [技能id, 物品] 构成的数组
def learn_skill_by_item
@learn_skill_by_item ||=
@note.scan(Taroxd::LearnSkillByItem).map do |(x, y)|
[x.to_i, $data_items[y.to_i]]
end
end
end
class Game_Actor < Game_Battler
def_with :added_skills do |old|
actor.learn_skill_by_item.each do |(skill_id, item)|
old.push(skill_id) if $game_party.has_item?(item)
end
old
end
end