//=============================================================================
// i18n.js
//=============================================================================
/*:
* @target MZ
* @plugindesc Module for i18n.
* @author taroxd
*
* @param Default Locale
* @desc The language used when the language detected is not supported.
* @default en-US
*
* @param Resource Folder
* @desc The folder where resource files are put in.
* @default data/i18n
*
* @help
*
* Prefix any string in the MV/MZ editor with "__ " to enable i18n for it.
*
* Plugin Command:
* i18n en-US # set language to en-US
*
* @command i18n
* @text Set language
* @desc Set the gameplay language
*
* @arg language
* @type string
* @text language
* @desc The language code (e.g. en-US)
*/
window.i18n = function() {
var parameters = PluginManager.parameters('i18n');
var defaultLocale = parameters['Default Locale'];
var supportedLocale = parameters['Supported Locale'];
var resourceFolder = parameters['Resource Folder'];
function i18n(string) {
return (i18n[i18n.language] || {})[string] || string;
}
Object.defineProperty(i18n, 'language', {
get: function() { return i18n._language; },
set: function(lang) {
if (lang == null) lang = navigator.language;
lang = lang.substr(0, 3).toLowerCase() + lang.substr(3).toUpperCase();
loadI18nResources(lang,
function() { i18n._language = lang; },
function() { i18n._language = defaultLocale; }
);
}
});
function loadI18nResources(language, onload, onerror) {
if (i18n[language]) return onload();
var xhr = new XMLHttpRequest();
var url = resourceFolder + '/' + language + '.json';
xhr.open('GET', url);
xhr.overrideMimeType('application/json');
xhr.onload = function() {
if (xhr.status < 400) {
i18n[language] = JSON.parse(xhr.responseText);
onload();
}
};
xhr.onerror = onerror;
xhr.send();
};
function overrideObj(obj) {
if (obj == null) return obj;
Object.keys(obj).forEach(function(key) {
var value = obj[key];
switch(typeof value) {
case 'string':
if (value.startsWith('__ ')) {
value = value.substr(3);
Object.defineProperty(obj, key, {
get: function() { return i18n(value); },
set: function(v) { value = v; },
enumerable: true,
configurable: true
});
}
break;
case 'object':
overrideObj(value);
break;
}
});
return obj;
}
// override method
DataManager.loadDataFile = function(name, src) {
var xhr = new XMLHttpRequest();
var url = 'data/' + src;
xhr.open('GET', url);
xhr.overrideMimeType('application/json');
xhr.onload = function() {
if (xhr.status < 400) {
window[name] = overrideObj(JSON.parse(xhr.responseText));
DataManager.onLoad(window[name]);
}
};
xhr.onerror = function() {
DataManager._errorUrl = DataManager._errorUrl || url;
};
window[name] = null;
xhr.send();
};
Object.defineProperty(ConfigManager, 'language', {
get: function() { return this._language; },
set: function(lang) {
this._language = lang;
i18n.language = lang;
},
configurable: true
});
var makeData = ConfigManager.makeData;
ConfigManager.makeData = function() {
var config = makeData.call(this);
config.language = this.language;
return config;
};
var applyData = ConfigManager.applyData;
ConfigManager.applyData = function(config) {
applyData.call(this, config);
this.language = config.language;
};
var pluginCommand = Game_Interpreter.prototype.pluginCommand;
Game_Interpreter.prototype.pluginCommand = function(command, args) {
pluginCommand.call(this, command, args);
if (command === 'i18n') {
ConfigManager.language = args[0];
ConfigManager.save();
}
};
return i18n;
}();