# @taroxd metadata 1.0
# @id console
# @require taroxd_core
# @require fast_forward
# @display 简易调试控制台
# 感谢 Fux2 提供的 gets 修复脚本。
if $TEST
module Taroxd::Console
KEY = :F5
HOOK_STDIN = true # 使得在新版控制台中也可以输入
exit_help = 'exit 为真时,返回游戏。'
# @help
HELP = <<-EOF.gsub(/^ {4}/, '')
在控制台中可以执行任意脚本。下面是一些预定义的方法。
exit
退出控制台并返回游戏。
help
显示这段帮助。
_ (变量)
上一次执行的结果。
recover(exit = true)
完全恢复。#{exit_help}
save(index = 0, exit = true)
存档到指定位置。#{exit_help}
load(index = 0, exit = true)
从指定位置读档。#{exit_help}
kill(hp = 0, exit = true)
将敌方全体的 HP 设为 hp。仅战斗中可用。#{exit_help}
suicide(hp = 0, exit = true)
将己方全体的 HP 设为 hp。#{exit_help}
fast_forward(*args)
调用 Taroxd::FastForward。
ff(*args)
调用 Taroxd::FastForward 并返回游戏。
EOF
class << self
EXIT_IDENTIFIER = Object.new # 返回该值时,退出控制台并回到游戏
# 获取窗口句柄
console = Win32API.new('Kernel32', 'GetConsoleWindow', '', 'L').call
game = Win32API.new('user32', 'GetActiveWindow', '', 'L').call
hwnd = game
set_window_pos = Win32API.new('user32', 'SetWindowPos', 'LLLLLLL', 'L')
# 切换窗口
define_method :switch_window do
hwnd = hwnd == game ? console : game
set_window_pos.call(hwnd, 0, 0, 0, 0, 0, 3)
end
# 如果按下按键,则进入控制台
def update
start if Input.trigger?(KEY)
end
alias_method :get_binding, :binding
# 进入控制台
def start
switch_window
binding = get_binding
begin
while (line = gets)
next unless line[/\S/]
_ = eval(line, binding)
if _.equal?(EXIT_IDENTIFIER)
switch_window
Input.update # 防止按下的 Enter 被游戏判定
break
end
print '=> '
p _
end
rescue => e
p e
retry
end
end
def exit
EXIT_IDENTIFIER
end
def help
puts HELP
end
def recover(to_exit = true)
$game_party.recover_all
!to_exit || exit
end
def save(index = 0, to_exit = true)
Sound.play_save
DataManager.save_game_without_rescue(index)
!to_exit || exit
end
def load(index = 0, to_exit = true)
DataManager.load_game_without_rescue(index)
Sound.play_load
$game_system.on_after_load
SceneManager.goto(Scene_Map)
!to_exit || exit
end
def kill(hp = 0, to_exit = true)
return to_exit && exit unless $game_party.in_battle
$game_troop.each { |a| a.hp = hp }
!to_exit || exit
end
def suicide(hp = 0, to_exit = true)
$game_party.each { |a| a.hp = hp }
!to_exit || exit
end
define_method :fast_forward, Taroxd::FastForward
def ff(*args)
fast_forward(*args)
exit
end
end
module ReadFileHooker
ReadProcessMemory = Win32API.new('kernel32', 'ReadProcessMemory', 'llpll', 'l')
WriteProcessMemory = Win32API.new('kernel32', 'WriteProcessMemory', 'llpll', 'l')
VirtualProtect = Win32API.new('kernel32', 'VirtualProtect', 'lllp', 'l')
GetModuleHandle = Win32API.new('kernel32', 'GetModuleHandle', 'p', 'l')
GetProcAddress = Win32API.new('kernel32', 'GetProcAddress', 'lp' , 'l')
GetCurrentProcess = Win32API.new('kernel32', 'GetCurrentProcess', 'v', 'l')
def self.hook
hook_addr = CAD - PROC - 5
writemem(CAD + CAL - 6, @origin_code_readfile, 6)
writemem(PROC, [0xE9, hook_addr, 0x90].pack("ClC"), 6)
yield
ensure
writemem(PROC, @origin_code_readfile, 6)
end
class << ::Taroxd::Console
def gets
ReadFileHooker.hook { STDIN.gets }
end
end
private
def self.readmem(addr, buf, len)
ReadProcessMemory.call(@hProc, addr, buf, len, 0)
end
def self.writemem(addr, buf, len)
WriteProcessMemory.call(@hProc, addr, buf, len, 0)
end
def self.unprotect(addr, len)
VirtualProtect.call(addr, len, 0x40, "\0" * 4)
end
def self.getmodule(name)
GetModuleHandle.call(name)
end
def self.getaddr(dll, name)
GetProcAddress.call(dll, name)
end
@hProc = GetCurrentProcess.call
raise "cannot open process" if @hProc == 0
HookCode = [0xC7,0x44,0x24,0x0C,0x12,0x05,0x00,0x00,*[0]*6].pack("C*")
CAD = [HookCode].pack("p").unpack("L").first
CAL = HookCode.bytes.count
dll = getmodule("kernel32")
PROC = getaddr(dll, "ReadFile")
@origin_code_readfile = "\0" * 6
readmem(PROC, @origin_code_readfile, 6)
unprotect(CAD, CAL)
end if HOOK_STDIN
end
Scene_Base.send :def_after, :update, Taroxd::Console.method(:update)
end # if $TEST