# @taroxd metadata 1.0
# @id gain_message
# @require taroxd_core
# @display 得失物品提示
module Taroxd::GainMessage
# 信息格式
# 转义符:
# \name 代表物品名称 / 金钱单位
# \value 代表获得 / 失去的物品 / 金钱数量
# \icon 绘制物品 / 金钱的图标
# \action 代表“获得”或者“失去”。可在下面修改。
# 支持“显示文字”中的所有转义符。
ITEM_FORMAT = '\action了 \name * \value'
GOLD_FORMAT = '\action了 \value \name'
ACTION_GAIN = '获得'
ACTION_LOSE = '失去'
GOLD_ICON_INDEX = 361 # 金钱图标的索引
BACKGROUND = 1 # 窗口背景(0/1/2)
POSITION = 1 # 显示位置(0/1/2)
# 音效(不需要的话可以直接删去对应的行)
GAIN_GOLD_SE = 'Shop' # 获得金钱
LOSE_GOLD_SE = 'Blow2' # 失去金钱
GAIN_ITEM_SE = 'Item1' # 获得物品
LOSE_ITEM_SE = LOSE_GOLD_SE # 失去物品
# 功能是否启用。
def self.enabled?
true
end
# 显示提示信息。获得金钱时将 item 设为 nil。
def self.show(value, item)
@item = item
@value = value
$game_message.background = BACKGROUND
$game_message.position = POSITION
$game_message.add(message)
play_se
end
private
# 获取提示的消息
def self.message
if @item
format = ITEM_FORMAT
icon_index = @item.icon_index
name = @item.name
else
format = GOLD_FORMAT
icon_index = GOLD_ICON_INDEX
name = Vocab.currency_unit
end
gsub = {
'\action' => @value > 0 ? ACTION_GAIN : ACTION_LOSE,
'\value' => @value.abs,
'\icon' => "\\I[#{icon_index}]",
'\name' => name
}
format.gsub(Regexp.union(gsub.keys), gsub)
end
def self.play_se
const = :"#{@value > 0 ? 'GAIN' : 'LOSE'}_#{@item ? 'ITEM' : 'GOLD'}_SE"
se = const_defined?(const) && const_get(const)
Audio.se_play('Audio/SE/' + se) if se
end
end
class Game_Party < Game_Unit
# 获取道具总数(包括装备)
def item_number_with_equip(item)
members.inject(item_number(item)) { |a, e| a + e.equips.count(item) }
end
end
class Game_Interpreter
GainMessage = Taroxd::GainMessage
# 显示提示窗口
def show_gain_message(value, item = nil)
return if value.zero?
GainMessage.show(value, item)
wait_for_message
end
# 增减金钱
def_chain :command_125 do |old|
return old.call unless GainMessage.enabled?
last_gold = $game_party.gold
old.call
show_gain_message($game_party.gold - last_gold)
end
# 增减物品
def_chain :command_126 do |old|
return old.call unless GainMessage.enabled?
item = $data_items[@params[0]]
last_num = $game_party.item_number(item)
old.call
show_gain_message($game_party.item_number(item) - last_num, item)
end
# 增减武器
def_chain :command_127 do |old|
return old.call unless GainMessage.enabled?
item = $data_weapons[@params[0]]
last_num = $game_party.item_number_with_equip(item)
old.call
value = $game_party.item_number_with_equip(item) - last_num
show_gain_message(value, item)
end
# 增减护甲
def_chain :command_128 do |old|
return old.call unless GainMessage.enabled?
item = $data_armors[@params[0]]
last_num = $game_party.item_number_with_equip(item)
old.call
value = $game_party.item_number_with_equip(item) - last_num
show_gain_message(value, item)
end
end
class Taroxd::EventTranscompiler
def command_125
value = operate_value(@params[1], @params[2], @params[3])
"if GainMessage.enabled?
@params = $game_party.item_number(item)
$game_party.gain_gold(#{value})
show_gain_message($game_party.gold - @params)
else
$game_party.gain_gold(#{value})
end"
end
# database: :items, :weapons, :equips
def show_message_gain_item(database)
item_number = database == :item ? :item_number : :item_number_with_equip
value = operate_value(@params[1], @params[2], @params[3])
item = "$data_#{database}[#{@params[0]}]"
"if GainMessage.enabled?
@params = $game_party.#{item_number}(#{item})
$game_party.gain_item(#{item}, #{value}, #{@params[4]})
show_gain_message($game_party.#{item_number}(#{item}) - @params, #{item})
else
$game_party.gain_item(#{item}, #{value}, #{@params[4]})
end"
end
def command_126
show_message_gain_item(:items)
end
def command_127
show_message_gain_item(:weapons)
end
def command_128
show_message_gain_item(:armors)
end
end if Taroxd.const_defined?(:EventTranscompiler)