# @taroxd metadata 1.0
# @id task
# @require taroxd_core
# @display 简单任务系统
class Taroxd::Task
LIST = [
# 在此设置任务的内容。设置方式请参考 Taroxd::Task 的定义。
]
COMPLETED_PREFIX = '\I[125]' # 任务完成时的前缀,不需要可设置为 ''
ONGOING_PRIFIX = '\I[126]' # 任务进行中的前缀,不需要可设置为 ''
COMMAND = '任务' # 菜单上的指令名,不需要可设置为 nil
def initialize(id, name, description = '', goal = 1)
@id, @name, @description, @goal = id, name, description, goal
end
attr_reader :description
def name
(completed? ? COMPLETED_PREFIX : ONGOING_PRIFIX) + @name
end
def started?
$game_switches[@id]
end
def completed?
$game_variables[@id] >= @goal
end
# 设置任务列表
LIST.map! { |args| new(*args) }
def self.list
LIST.select(&:started?)
end
end
class Window_TaskList < Window_Selectable
Task = Taroxd::Task
def initialize(y)
super(0, y, Graphics.width, Graphics.height - y)
select Task.list.index { |task| !task.completed? }
refresh
end
def col_max
2
end
def item_max
Task.list.size
end
def draw_item(index)
rect = item_rect_for_text(index)
draw_text_ex(rect.x, rect.y, Task.list[index].name)
end
def update_help
@help_window.set_text(Task.list[index].description)
end
end
class Scene_Task < Scene_MenuBase
def start
super
create_help_window
create_list_window
end
# 任务列表窗口
def create_list_window
@list_window = Window_TaskList.new(@help_window.height)
@list_window.help_window = @help_window
@list_window.set_handler(:cancel, method(:return_scene))
@list_window.activate
end
end
if Taroxd::Task::COMMAND
class Window_MenuCommand < Window_Command
task = Taroxd::Task
# 指令“任务”
def_after :add_original_commands do
add_command(task::COMMAND, :task, !task.list.empty?)
end
end
class Scene_Menu < Scene_MenuBase
def_after :create_command_window do
@command_window.set_handler(:task, method(:command_task))
end
# 指令“任务”
def command_task
SceneManager.call(Scene_Task)
end
end
end